Quick contact

Leave your contact and we will write first

A number, an email or a Telegram handle, whatever is at hand. We will work out the rest.

Where to reply

Mobile apps

An app for your customers, a tool for your team, or a first version of an idea. For iOS and Android, with one codebase instead of two wherever it fits.

01Where people start

From nothing, or from what is already there

  • 01

    Your customers live on a phone

    They arrive on a phone, and all you can hand them is a page in a browser.

  • 02

    The team works in spreadsheets

    Jobs, stock and site visits live in a chat and in Excel, and half the data is in somebody's head.

  • 03

    There is nothing to show the idea on

    Describing it no longer works. It has to be put in someone's hands to see what they do with it.

  • 04

    There is an app, and it was abandoned

    It sits in the store, has not been updated, and no longer starts on the current version of the system.

02What we take on

From a first version to the app stores

  • 01

    An app for your customers

    Catalogue, orders, personal account, notifications.

  • 02

    An app for your team

    Jobs, stock, site visits. Reported from a phone, not from a spreadsheet in the evening.

  • 03

    A first version

    The shortest way to put the idea in real hands.

  • 04

    Publishing to the App Store and Google Play

    We handle publishing and store review. The accounts are registered to you.

03What it will run on

A stack any developer can take over

We choose it for the job and name it before we start. It decides what support will cost and how easy it is to find another developer later.

The app itselfCross-platform or native, whichever fits the job
FlutterDartKotlinSwiftiOSAndroid
Data and sign-inWhat an account rests on
FirebaseSupabasePostgreSQLRESTGraphQLSign in with Google and Apple
Money and notificationsWhat makes an app worth opening twice
Apple PayGoogle PayStripeIn-app purchasesPush notifications
What is insideThe ordinary things people ask for most
Maps and locationCamera and code scannerOffline modeChat and supportDark mode
Stores and life after launchHow the app reaches people and keeps working
App Store ConnectGoogle Play ConsoleTestFlightCrashlyticsFirebase Analytics

04How it goes

From the first call to launch

  1. 01

    The call

    You tell us what the app has to do and who it is for. The questions after that are ours to ask.

  2. 02

    Prototype

    How it works, before the first line of code. Changing a decision here costs hours.

  3. 03

    Build

    Screens, data, integrations. A test build on your own phone instead of screenshots.

  4. 04

    Publishing and after

    App Store, Google Play, crash reports. After release we stay in touch.

05What you get

What we do by default

These are not separate options or a line on the invoice. We work this way on every project, and you can look at it while the work is still running.

01Speed
We check start-up and scrolling on weak phones.
02Accessibility
Large text from the system settings, labels for screen readers, readable contrast.
03Devices
iOS and Android, small and large screens, real devices next to the emulator.
04Languages
As many as you need. A new language uses the same mechanism, with no separate app.
05Stores
Description, screenshots and categories in the App Store and Google Play, ready for review.
06Handover
The code, the developer accounts and every access are in your name.

06What we need from you

You will not have to write a brief

  • 01

    Someone who decides

    One person on your side who says yes and collects the edits. When they arrive from three people at once they contradict each other, and the work has to be redone.

  • 02

    Facts, not finished copy

    What you do, who for, what makes you different. We can write the text; we cannot invent the facts.

  • 03

    Photos and material

    Your own photo always beats a stock one. If there is none, we generate it in your palette.

  • 04

    Access, if anything exists

    Domain, hosting, accounts, the old site or app. So we do not rebuild what already works.

07Common questions

What people ask before the first email

  • How much does it cost?

    It depends on what exists and what has to come out, so we work it out after a short call. A project or a stage that is clear up front gets a fixed price. Work with someone else's code, bug hunting and tasks with an undefined scope are paid hourly: nobody can price in advance what they have not seen yet.

    Support and development go by a monthly package of hours. TODO(owner): exact rates and a minimum budget have not been decided.

  • It depends on the scope. After the call we name a date and keep to it. If anything moves, you hear it straight away rather than on the delivery date.

  • An app in the App Store and Google Play, the source code and every access. The developer accounts are registered to you.

  • That is paid to the stores themselves: Apple charges $99 a year, Google $25 once. The accounts are registered to you.

  • We look at the code and at what happened to it. Then it is our rework and support service.

  • The people who answer your email. You talk to them directly.

Write to usKyiv · UTC+3
Telegram@kraywarePhone+380 73 125 48 44

Tell us what the app has to do, and we will say where its first version starts

  1. 01A link

    to the site, the mock-up or the repository, whatever exists

  2. 02What to change

    one sentence on what should become different

  3. 03Who it's for

    who will use it: your customers, your team, and how many