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A number, an email or a Telegram handle, whatever is at hand. We will work out the rest.

Where to reply

Prototyping and design

Structure, screens and a clickable prototype. See how the product works before the first line of code.

01Where people start

From nothing, or from what is already there

  • 01

    There is an idea and no picture

    It all adds up in your head. There is still nothing to show a team or an investor.

  • 02

    The developer asks what to build

    They are ready to write code, there are no designs, and every screen gets invented on the spot.

  • 03

    Every screen is a different screen

    Different buttons, different spacing, and each new page starts from nothing.

  • 04

    This is the third rebuild

    Changes arrive after the screen is built, and each one costs as much as a new screen.

02What we take on

From a sketch to a finished library

  • 01

    Structure and journeys

    What sits where, and the path a person takes to the thing they came for.

  • 02

    Screen design

    Type, colour, states. Including the empty screen and the one with the error.

  • 03

    A clickable prototype

    Walk the path with a finger before any code exists.

  • 04

    A design system

    Components and rules, so the next screen is drawn faster than the last one.

03What we work in

A stack any developer can take over

Designs and prototypes live in Figma, and the file stays with you. The developer gets components and specs to work from.

Where we drawWhere the designs and prototypes live
FigmaFigJamAuto layoutVariables and tokensLibraries
What the developer getsA file to work from, not a picture to look at
ComponentsStatesGrid and spacingIconsFontsSpecs
Where AI helpsThe images and video on this site were made the same way
Illustration and backgroundsScreen variantsStock replacementUpscaling and retouching
What we check it againstSo the design does not fall apart in a browser
320pxContrast 4.5:1KeyboardTwo languagesLong text

04How it goes

From the first call to the designs

  1. 01

    The call

    You say what has to be done and why. The questions after that are ours to ask.

  2. 02

    Structure

    What sits where, and the path a person takes to act. Still without colour or type.

  3. 03

    Screens and prototype

    Screens and a clickable prototype. Changing a decision here costs hours.

  4. 04

    Handover

    Components, states, specs. We stay in touch while development runs.

05What you get

What we do by default

These are not separate options or a line on the invoice. We work this way on every project, and you can look at it while the work is still running.

01States
Every screen drawn empty, with an error and with long text.
02Accessibility
Contrast from 4.5:1, targets sized for a finger, a sensible keyboard order.
03Phone
Every screen has a mobile version from 320px.
04Languages
We test the layout against the longer text of a second language.
05Components
Repeating parts are collected in a library and reused.
06Handover
The Figma file is yours, with every component and editing rights.

06What we need from you

You will not have to write a brief

  • 01

    Someone who decides

    One person on your side who says yes and collects the edits. When they arrive from three people at once they contradict each other, and the work has to be redone.

  • 02

    Facts, not finished copy

    What you do, who for, what makes you different. We can write the text; we cannot invent the facts.

  • 03

    Photos and material

    Your own photo always beats a stock one. If there is none, we generate it in your palette.

  • 04

    What is already drawn

    Old designs, the logo, a brand book. So we do not redraw what already works.

07Common questions

What people ask before the first email

  • How much does it cost?

    It depends on what exists and what has to come out, so we work it out after a short call. A project or a stage that is clear up front gets a fixed price. Work with someone else's code, bug hunting and tasks with an undefined scope are paid hourly: nobody can price in advance what they have not seen yet.

    Support and development go by a monthly package of hours. TODO(owner): exact rates and a minimum budget have not been decided.

  • It depends on the scope. After the call we name a date and keep to it. If anything moves, you hear it straight away rather than on the delivery date.

  • A Figma file with the screens, the components and a clickable prototype. The file is yours, with editing rights.

  • Yes. We put the files together so that any developer can work from them, not only ours.

  • We look at what is worth keeping. Often it is enough to gather what exists into a system.

  • The people who answer your email. You talk to them directly.

Write to usKyiv · UTC+3
Telegram@kraywarePhone+380 73 125 48 44

Tell us what has to come out of it, and we will say which screen it starts with

  1. 01A link

    to the site, the mock-up or the repository, whatever exists

  2. 02What to change

    one sentence on what should become different

  3. 03Who it's for

    who will use it: your customers, your team, and how many